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THE DAILY CARD TABLE XALONGLI.COM PLAY AT YOUR PACE

THE CARD DESK IS OPEN · A NOTE OF POSSIBILITY

4 Suits

Read ahead before committing space in a four-suit hand. Pay attention to the card that will be uncovered next.

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4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

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NOTES FROM THE TABLE

Four suits, one objective

The objective remains eight same-suit sequences from King to Ace. This game uses two complete decks for a total of 104 cards. Spades, hearts, clubs and diamonds each contain two copies of every rank. Four suits adds more suit conflicts without changing the basic descending-rank rule.

Two things to check

Matching colors are not enough to create a movable sequence. A group can move together only when all selected cards share a suit and descend by one rank. You can place an exposed card on a card exactly one rank higher even when their suits differ. Spades and clubs remain different suits even though both are shown in dark ink.

Preserve useful groups

Here is what to know. A long mixed-suit build may require several intermediate destinations to dismantle. Joining two matching segments often frees a column or exposes another card. Before moving a segment, check where the cards below it could go next. Small same-suit sequences can provide flexible building blocks.

Open the tableau

Keep these details in mind. The identities of those hidden cards are not shown by the Hint feature. The starting layout contains hidden cards beneath the exposed bottom cards. Opening columns gives you more information for later decisions. Moving the final exposed card away turns the next hidden card face up.

Manage empty columns

Here is what to know. An empty column accepts any exposed card or legal same-suit group. Moving a whole column to another empty column changes its position without improving the layout by itself. Consider which temporary arrangement leaves you with the most useful follow-up move. Spare columns can help separate suits that have become interleaved.

Plan a long sequence

Keep these details in mind. A King can move only to an empty column because no rank is higher. A same-suit group starting with a King follows that same destination rule. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned. Moving a King into the only empty column can limit your ability to reorganize other cards.

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Prepare for the stock

Keep these details in mind. A new row can interrupt promising groups as well as create new connections. A stock deal places one card onto each of the ten columns. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown. You must fill every empty column before the stock can be used.

Count complete runs

The key details are straightforward. The win message appears only after the game has collected all eight valid runs. The counter advances whenever a full same-suit run is collected. Eight collected runs account for all 104 cards in the game. A descending mixed-suit run remains on the table until its suits can be separated.

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Practice a difficult deal

Replay begins the same shuffle again so you can compare a different opening plan. Hints list legal moves and do not solve the whole deal. Undo restores the previous card arrangement, including automatic flips and completed runs. A random deal is not advertised as guaranteed winnable.

Local four-suit progress

Here is what to know. This browser can save four-suit progress separately from the other difficulty modes. Use Privacy & Cookie Settings to manage saving or remove those local records. The timer counts active visible play rather than time spent away from the page. Local statistics show started games, wins and the best move count recorded on this device.